﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCAIChariotFactoryUnactived : RCAIChariotFactoryBase
    {
        protected override void OnEnter()
        {
            if(controller.objAni!=null)
            {
                controller.objAni.Stop();
            }
        }

        protected override void OnTick()
        {
        }

        protected override void OnLeave()
        {
        }
    }
}